medpacksapunch: an old fashioned key made out of turquoise (Default)
☒ Starting Memory: Naruto and Sakura vs Kakashi; getting the bells for the second time. (From here to here with the sound off).

She will remember Naruto (and Kakashi) on sight, as well as recognize that she (and the other boy) are apparently supposed to be really good at fighting. With enough time to extrapolate she will probably realize they are ninja, since she will have a basic understanding of how her world works.


MEMORY REGISTRY )

SKILL REGISTRY )
medpacksapunch: (called zazoom)
Significant Neutral: Please, stop...(55/15-56/20)
Nimue team bond game // Day 155
Form: Cups for tea with a small vine in your team's color. Drink from them.
Shareable: yes; 3/3


Summary )

Effects )

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Trivial Neutral: Stop wasting food! (v03c019p16-c020p20)
Gingerbread Witch pie eating game // Day 152
Form: Each memory comes in a miniature pie that is permanently warm. The filling happens to be whatever your favorite flavor is
Shareable: no

Summary )

Effects )

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Significant Positive: "A flower is meaningless unless it blooms, right?" (v01c071p12-13)
Columbine stuffed animal battle // Day 150
Form: A small sealed package of sugar-glazed popcorn matching appropriate team colors. Shareable: yes; 10/10


I always believed those words you told me... I always hoped they were true

two pages, under cut )

summary )

effects )

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Mundane: general practice medical knowledge/basic first aid
Unicorn Neg-Cr game // Day 153
Form: two pieces of interlocking but jagged wood


The knowledge half of Sakura's medical training! She will now have a really solid and intimate knowledge of how the human body and the chakra network functions. She knows how all your bits should go together. This gives her not only skill as a 'healer' (in the fantasy sense) but also a more real-world 'doctor' skill.

=====

Special: advanced chakra control
Jabberwocky points game // Day 140
Form: a slightly-too-rare bite of meat of unknown origin


As it says! Sakura now has better control in general (which helps her with fighting/healing), and can do more complicated things like walk on water or up vertical surfaces.
medpacksapunch: Sakura: fighting/punching/sunderring (let's hit it)
Special: Chakra Enhanced Strength
Skill Game 17 // Day 129, night
Form: crabapple


For this technique the user focuses chakra into their hands and feet using precise chakra control and releases it with pinpoint timing, which greatly enhances their strength. [...] This technique is actually an application of medical ninjutsu that demands excellent concentration and chakra control.


Considerations &cRead more... )
medpacksapunch: Sakura: working/thoughtful/feeling down (then roll on ice)
Special: Medical Jutsu/Mystical Palm Technique
Skill Game 15 // Day 120, morning
Form: puppy-shaped turquoise icecube


This medical ninjutsu allows the user to speed up the body's natural healing process by sending chakra from their hands into a wound or afflicted body part. This allows the user to heal a patient without the need for medical equipment or surgery, making it highly useful on the battlefield. It can be used to treat both external and internal injuries. It is vital to match the amount of chakra used to the severity of the affliction or injury. This requires a great amount of chakra control. [...]

By sending an excess amount of chakra into the patient's body, the user can overload the patient's normal circulation, trapping them in a comatose state.

Considerations &cRead more... )
medpacksapunch: Sakura: pleased/teasing/v-for-victory (you are the one)
Special: basic beginner ninja training (projectiles, chakra control, clones, hand to hand)
Skill Game 14 // Day 112, afternoon
Form: small red berry


What this is:
As it says, beginner ninja training! Sakura now has all the skills of your average 12 year old graduate of ninja primary school or whatever. Running, jumping, climbing trees putting on makeup while you're up there. Other things we've seen the younger nins have to know are general weapons/projectiles(/target practice), making clones/transformation jutsu, and camouflage. She also gets a boost her to chakra control, which she was already self-teaching, though it still isn't super impressive at this point.

Obviously powercap is in effect, but with the skill of a twelve year old and aside from some of the jutsu, there isn't a lot there that would need to be particularly capped. Just don't challenge her to a game of darts, 'cause she has wicked aim now, pretty much.
medpacksapunch: Sakura: ready pose/fighting (bazooka in the front)
Skill // Mundane: high evasion.
Skill Game #12 // Day 101, late morning
Form: a chocolate puzzle piece


What it is: Okay, I had to think about this one for a bit, because I could not remember why I had put it as a separate skill on her registry. But I am fairly certain it's because that, while all ninja are agile and quick, Sakura has been specifically trained in avoiding attacks no matter what. She may not have the highest speed, but she will now be able to analyze her surroundings and keep focused enough to be more dodgy.

Significant Positive: Offering herself to Chiyo as a puppet to fight against Sasori. (9 pages, starting here or youtube)
Game 82 // Day 102, late morning/early afternoon
Form: a flask shaped like a horn, filled with mildy sweet water
Shareable: 2/3
--self


Summary )

Effects:
>> Chiyo exists, and I respect her a lot.
>> Ninja puppetry is apparently a thing?
>> a bit more contextual understand of what chakra is and the variety of ways it can be used.
>> Who is that creepy guy, srs.
>> +Hatred of losing
>> +20 belief to be a huge badass
>> +10 self-sacrifice
>> -10 common sense

Turquoise

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